A Knight to Remember
His training complete, Conor of Scotia leaves his native isle in search of adventure. At first, he is a simple sword for hire. Assisted at times by the bard Seejay and the mysterious Lady Dandrane, Conor encounters mermaids, dragons, the Fae, a djinn, bears that understand human speech, and a wizard who just will not stay dead. During his travels, he becomes part of a great tradition and slowly evolves into the hero he was always destined to be.
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