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Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Om Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes fromA to Z SafaritoZoombinis, and includes popular games likeFortnite,Call of Duty: Modern Warfare, andMinecraft, as well as PC, mobile, VR, AR, card and board games.

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  • Språk:
  • Engelska
  • ISBN:
  • 9780359984015
  • Format:
  • Häftad
  • Sidor:
  • 582
  • Utgiven:
  • 18. november 2019
  • Mått:
  • 210x278x36 mm.
  • Vikt:
  • 1418 g.
Leveranstid: 2-4 veckor
Förväntad leverans: 24. januari 2025
Förlängd ångerrätt till 31. januari 2025
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Beskrivning av Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills?

This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques.

The list of 100 goes fromA to Z SafaritoZoombinis, and includes popular games likeFortnite,Call of Duty: Modern Warfare, andMinecraft, as well as PC, mobile, VR, AR, card and board games.

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