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Making Maze & Adventure Browser Games

- Creating Interactive Fiction & Labyrinths Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x

Om Making Maze & Adventure Browser Games

This is Book #2 in the Making Browser Game Series. It is a single chapter from the "Phaser Game Starter Kit Collection" for Phaser v2.x.x and Phaser v3.16+. This chapter leads you through "Adventure Story Plots" and "Dynamic Maze Generation" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.Discover how to create online "Dynamic Labyrinths" games" with "Interactive Fiction Adventure Stories" using the methods from this single chapter of the Phaser Game Starter Kit Collection. When you finish this chapter, you will have a production pipeline ready to create as many different "Adventure" games as your imagination can dream of!You'll also get bonus content, download examples, game variations, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes.I would like to guide you in creating several types of "Interactive Fiction Adventure" game mechanics. We will use the game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this workbook, you should have a fully functional "Adventure Quest Story and Maze" game - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.

Visa mer
  • Språk:
  • Engelska
  • ISBN:
  • 9798606315703
  • Format:
  • Häftad
  • Sidor:
  • 218
  • Utgiven:
  • 26. augusti 2017
  • Mått:
  • 216x279x14 mm.
  • Vikt:
  • 712 g.
Leveranstid: 2-4 veckor
Förväntad leverans: 4. februari 2025

Beskrivning av Making Maze & Adventure Browser Games

This is Book #2 in the Making Browser Game Series. It is a single chapter from the "Phaser Game Starter Kit Collection" for Phaser v2.x.x and Phaser v3.16+. This chapter leads you through "Adventure Story Plots" and "Dynamic Maze Generation" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.Discover how to create online "Dynamic Labyrinths" games" with "Interactive Fiction Adventure Stories" using the methods from this single chapter of the Phaser Game Starter Kit Collection. When you finish this chapter, you will have a production pipeline ready to create as many different "Adventure" games as your imagination can dream of!You'll also get bonus content, download examples, game variations, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes.I would like to guide you in creating several types of "Interactive Fiction Adventure" game mechanics. We will use the game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this workbook, you should have a fully functional "Adventure Quest Story and Maze" game - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.

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