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Programming Logic and Design, Introductory

Om Programming Logic and Design, Introductory

Prepare for programming success by learning the fundamental principles of developing structured program logic with Farrell¿s PROGRAMMING LOGIC AND DESIGN: INTRODUCTORY, 9E. Widely used in foundational programming courses, this popular book takes a unique, language-independent approach to programming with a distinctive emphasis on modern conventions. Noted for its clear, concise writing style, the book eliminates highly technical jargon while introducing universal programming concepts and encouraging a strong programming style and logical thinking.Frequent side notes and Quick Reference boxes provide concise explanations of important programming concepts. Each chapter also begins with a list of objectives and provides a concise summary and a list of key terms. End-of-chapter practice offers multiple-choice review questions, programming and gaming exercises, debugging exercises, and a maintenance exercise that challenges you to improve the working logic presented.

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  • Språk:
  • Engelska
  • ISBN:
  • 9781337109635
  • Format:
  • Häftad
  • Sidor:
  • 384
  • Utgiven:
  • 2. januari 2017
  • Utgåva:
  • 9
  • Mått:
  • 232x189x18 mm.
  • Vikt:
  • 732 g.
  I lager
Leveranstid: 4-7 vardagar
Förväntad leverans: 2. december 2024

Beskrivning av Programming Logic and Design, Introductory

Prepare for programming success by learning the fundamental principles of developing structured program logic with Farrell¿s PROGRAMMING LOGIC AND DESIGN: INTRODUCTORY, 9E. Widely used in foundational programming courses, this popular book takes a unique, language-independent approach to programming with a distinctive emphasis on modern conventions. Noted for its clear, concise writing style, the book eliminates highly technical jargon while introducing universal programming concepts and encouraging a strong programming style and logical thinking.Frequent side notes and Quick Reference boxes provide concise explanations of important programming concepts. Each chapter also begins with a list of objectives and provides a concise summary and a list of key terms. End-of-chapter practice offers multiple-choice review questions, programming and gaming exercises, debugging exercises, and a maintenance exercise that challenges you to improve the working logic presented.

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