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  •  
    1 506,-

    Here, the authors' unique focus is on the key issues of networked learning. These include: policy issues, the costs of networked learning, staff development issues, and the student experience.

  • - Social, Cultural and Design Perspectives on SMS
     
    2 290,-

    This book is the first to bring together scientific studies into the values that 'texting' provides, examining both cultural variation in countries as different as the Philippines and Germany, as well as the differences between SMS and other communications channels like Instant Messaging and the traditional letter.

  • - Expectations and Experiences
     
    1 506,-

    Dave Oliver, Celia Romm and Fay Sudweeks This book follows previous texts: Celia Romm and Fay Sudweeks (eds) (1998), Doing Business Electronically: A Global Perspective of Electronic Commerce, and Fay Sudweeks and Celia Romm (eds) (1999) Doing Business on the Internet: Opportunities and Pitfalls.

  • - Social and Collaborative Aspects of Music Consumption Technologies
     
    1 506,-

    Collects together the studies of music consumption, and developments in music technology. This book combines the perspectives of both social scientists and technology designers, uncovering how music technologies are actually being used. It is useful for those designing new music technologies, and those working in the music industry.

  • av Risto Sarvas & David M. Frohlich
    670,-

    New technology is changing the face of the photograph. This volume on 'snapshot' photography-pictures taken by non-professionals-examines key future trends, from multimedia and social practices to the notion of embedding physicality into digital snapshots.

  •  
    820,-

    Designing Socially Embedded Technologies in the Real-World

  • - A Human-Centric Perspective on Next Generation Domestic Technologies
    av Gerhard Leitner
    816,-

    The Future Home is Wise, not Smart will be essential reading to home system developers, designers and researchers, responsible for smart home deployment or Ambient Assisted Living (AAL) who will get insights on how to follow a novel approach in developing and adapting smart home systems to their users' needs.

  • - Digital Places and Spaces for Interaction
     
    1 506,-

    A Collaborative Virtual Environment (CVE) is a distributed, virtual reality designed to support collaborative activities. Aimed at anyone involved in researching the design of tools for supporting distributed teams of workers, it helps the reader understand the latest technology, state-of-the-art research, and good working practice.

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