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Computer Games and Immersive Entertainment: Next Frontiers in Intellectual Property Law, Second Edition

Om Computer Games and Immersive Entertainment: Next Frontiers in Intellectual Property Law, Second Edition

The intersection between intellectual property law and video games and immersive entertainment is exciting, fast-paced, and complex, as technology evolves at breakneck speed and often outpaces established case law. This one-of-kind handbook covers the intellectual property issues that game developers routinely wrestle with and need legal counsel about, from end-user license agreements to the scope and limitations of copyright protection to approaches for simulating reality without conflicting with existing trademark and brand rights of real-world companies, and more. Each chapter covers important IP issues involved with computer games and immersive entertainment, including end-user license agreements, copyrights, patents, trademarks, trade secrets, rights of publicity, and international considerations.

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  • Språk:
  • Engelska
  • ISBN:
  • 9781634251181
  • Format:
  • Häftad
  • Sidor:
  • 412
  • Utgiven:
  • 7. april 2020
  • Utgåva:
  • 00002
  • Mått:
  • 152x23x226 mm.
  • Vikt:
  • 567 g.
  Fri leverans
Leveranstid: 2-4 veckor
Förväntad leverans: 28. maj 2025

Beskrivning av Computer Games and Immersive Entertainment: Next Frontiers in Intellectual Property Law, Second Edition

The intersection between intellectual property law and video games and immersive entertainment is exciting, fast-paced, and complex, as technology evolves at breakneck speed and often outpaces established case law. This one-of-kind handbook covers the intellectual property issues that game developers routinely wrestle with and need legal counsel about, from end-user license agreements to the scope and limitations of copyright protection to approaches for simulating reality without conflicting with existing trademark and brand rights of real-world companies, and more. Each chapter covers important IP issues involved with computer games and immersive entertainment, including end-user license agreements, copyrights, patents, trademarks, trade secrets, rights of publicity, and international considerations.

Användarnas betyg av Computer Games and Immersive Entertainment: Next Frontiers in Intellectual Property Law, Second Edition



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