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Om Nintendo

Originally founded in 1889 as a manufacturer of playing cards, this book examines the history and political economic status of the multinational consumer electronics and video game giant Nintendo. This book offers a deeper examination into Nintendo as a global media giant, with some of the industry's best-selling consoles and most recognizable intellectual property including Mario, Pokémon, and Zelda. Drawing upon the theory of the political economy of communication, which seeks to understand how communication and media serve as key mechanisms of economic and political power, Randy Nichols examines how Nintendo has maintained its dominance in the global video game industry and how it has used its position to shape that industry. This book argues that while the company's key figures and main franchises are important, Nintendo's impact as a company - and what we can learn from its evolution - is instructive beyond the video game industry. This book is perfect for students and scholars of media and cultural industries, critical political economy of media, production studies, and games studies.

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  • Språk:
  • Okänt
  • ISBN:
  • 9780367469092
  • Format:
  • Inbunden
  • Sidor:
  • 100
  • Utgiven:
  • 13. oktober 2023
  • Mått:
  • 223x14x141 mm.
  • Vikt:
  • 262 g.
  I lager
Leveranstid: 4-7 vardagar
Förväntad leverans: 19. november 2024

Beskrivning av Nintendo

Originally founded in 1889 as a manufacturer of playing cards, this book examines the history and political economic status of the multinational consumer electronics and video game giant Nintendo.
This book offers a deeper examination into Nintendo as a global media giant, with some of the industry's best-selling consoles and most recognizable intellectual property including Mario, Pokémon, and Zelda. Drawing upon the theory of the political economy of communication, which seeks to understand how communication and media serve as key mechanisms of economic and political power, Randy Nichols examines how Nintendo has maintained its dominance in the global video game industry and how it has used its position to shape that industry. This book argues that while the company's key figures and main franchises are important, Nintendo's impact as a company - and what we can learn from its evolution - is instructive beyond the video game industry.
This book is perfect for students and scholars of media and cultural industries, critical political economy of media, production studies, and games studies.

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